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Hinterland
by Lina
Hinterland is a great concept in which gamers can enjoy two completely different game play systems. The first goal of the game is to build a city, in the aim of building a powerful medieval town in the Hinterland. Very similar to Diablo, the gamer kills evil monsters and collects things (weapons, armour, potions) along the way, as well as recruiting town citizens to aid in the mission. Gamers begin as a simple character owning a simple house in the middle of a hostile land. The character has almost no weapons or protection at this stage, and will collect these along the way. During the game, new arrivals will appear in the town and they generally hang around for a little while deciding whether to stay or not. If the gamer decides that they would be a valuable addition to the town (i.e. doctor, craftsmen) he can decide to use some of his stored gold to build them a home. Once the newcomers are established in the town they can then begin to provide services to the gamer. A farmer can grow food and a craftsman can build armour and weapons; both very useful to the gamer. (more…)
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